Sep 04, 2008, 06:59 PM // 18:59
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#221
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Krytan Explorer
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Quote:
Originally Posted by eximiis
but then again amethyst, fellblade, voltaic spear, serrated spear, gloom shield can net some nice gold! just selling junk gold makes some money.
If you don't make enough money with the runs, maybe you VERY greedy ?
as for charging, go do something else while other perma do the runs.
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As said, it is nice...if you only have to do 1-2 minutes work plus some afk to do. I'd put my greed level at "moderately high", as I don't scam, but am not above taking advantage of someone spamming a lowball price for an item. Also, I already stated that I'm going to do something else, whether it be ecto farming, getting the last few titles for my main, taking new characters through, or perhaps reading or watching some tv. It's not like anyone's under any compulsion to do Thommis runs, which was my point; it's probably the reason there are so few sins there as it is. If you really don't agree with me, run perma; you'll always get a group quick, that's for sure, and if its the same amount of work, you really have no reason not to, right?
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Sep 05, 2008, 04:56 PM // 16:56
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#224
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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Key for short runs is letting the aggro pile on the Sin before the damage dealers go in. That is, the only thing the foes see is the Sin and go after him/her. If the foes do not glitch, which occationally they do run away or off to the far wall, the group of them around the Sin will go down hard and fast and the run will take 3-4 minutes. Most of the time is in the clean up of the rangers and monks.
This clean up after the orginal pile is the time consumer, which is why skills like [deep freeze][you move like a dwarf] are good to have to keep them near the damage dealers and not have them run away. Often what takes most of the time is if one or more of the foes gets glitched on the far wall, this is an AI issue, where the foe will just stand by the far wall. After a while it looses the aggro sense and follows you, but early on it still has aggro and occationally goes back to the wall of the damage dealers without any coaxing, but bounces back his glitch wall. This glitch is very annoying and is again evidence that Anet has tampered too much with AI of both Heros and Foes.
As far as Sin charging, my fee is a good corridnated team that does as I prescribe above. I check all builds and let the group know the expectations, if they do not they are not part of the group. Without the foe glitch described above, the runs last between 3-5 minutes. If the foes glitch it may take as long as 7 minutes to get them back to the wall. We take only 1Monk as that is all you need.
Last edited by gerg-nad; Sep 05, 2008 at 04:59 PM // 16:59..
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Sep 06, 2008, 02:32 PM // 14:32
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#225
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Would this work for VS farming?
[build prof=Ranger/Monk][Unyielding Aura][Natural Stride][Dwarven Stability][Lightning Reflexes][Ebon Escape][Edge of Extinction][Ebon Vanguard Assassin Support][Frozen Soil][/build]
Would this work for a FSer?
I think this is the right section, if not please move.
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Sep 06, 2008, 02:56 PM // 14:56
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#226
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Whats the point of skills 1-5?
It can be done easily with just one UA monk, 5 eles, perma and FS. I just cant see why you would use this instead of anything else. If you dont think the other spirits are worth it go /me and echo cop, or go /e with savannah heat and more damage.
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Sep 06, 2008, 02:59 PM // 14:59
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#227
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Lion's Arch Merchant
Join Date: Jul 2007
Location: In Spain, of course
Guild: Gamer Español[GE]
Profession: N/Mo
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Quote:
Originally Posted by own age myname
[build prof=Ranger/Monk][Unyielding Aura][Natural Stride][Dwarven Stability][Lightning Reflexes][Ebon Escape][Edge of Extinction][Ebon Vanguard Assassin Support][Frozen Soil][/build]
Would this work for a FSer?
I think this is the right section, if not please move.
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Mmm i dunno about the rest of the build (i dont comment on that) but [Ebon Vanguard Assassin Support] wouldnt work as wished. He/it doesnt teleport to foe, he/it shadow steps which means that he/it couldnt go through the wall.
If shadowstepping worked that way, just some permafs will do the job in groups.
Well i havent tried if that wall counts as a normal wall for shadow stepping but... i think it counts...
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Sep 06, 2008, 03:11 PM // 15:11
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#228
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Krytan Explorer
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Its nice having the Ua on the spirit guy since 2 monks are not really needed but you can't shadowstep to the other side of the wall.
It would be even better to just take 6 nukers/cryers and have one of them bring FS + 1 ua and 1 runner.
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Sep 06, 2008, 03:23 PM // 15:23
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#229
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Krytan Explorer
Join Date: May 2006
Location: Halfway between here and there
Guild: Advanced Technology [CCCP]
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Quote:
Originally Posted by ragnagard
Mmm i dunno about the rest of the build (i dont comment on that) but [Ebon Vanguard Assassin Support] wouldnt work as wished. He/it doesnt teleport to foe, he/it shadow steps which means that he/it couldnt go through the wall.
If shadowstepping worked that way, just some permafs will do the job in groups.
Well i havent tried if that wall counts as a normal wall for shadow stepping but... i think it counts...
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The skill description is inaccurate. It actually is created right at your target. So it will make it through the wall.
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Sep 06, 2008, 03:26 PM // 15:26
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#230
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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EoE helps, otherwise thtas it. Just pop eoe & FS and ur all good.
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Sep 06, 2008, 03:30 PM // 15:30
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#231
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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So would I get accepted into a group? Or should I just keep practicing my perma shadow running?
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Sep 08, 2008, 05:47 PM // 17:47
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#232
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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Don't use the Sniper Support as it will keep the foes away from the wall besides many other skills are going to be more useful. As far as the UA build, that builds is all wrong. We go with one UA monk and runs take 2-5 minutes, and most of the time is spent getting the last vestages that are away from wall.
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Sep 08, 2008, 06:52 PM // 18:52
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#233
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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Try and fit ["You Move Like a Dwarf"] in there somewhere for those last few guys that run in and out. KD + Cripple keeps them in range and in AoE longer.
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Sep 08, 2008, 07:36 PM // 19:36
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#234
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Lion's Arch Merchant
Join Date: Oct 2006
Location: Minnesota
Guild: [OhNo]
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BTW got my Rec 9 VS, but still am doing runs for funsies and the UNIDs. There is little else going on in GW for veterans as I have done MOX on 4 toons already and DOA is dead and UW/FOW old. If you see me in your group say Hi.
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Sep 08, 2008, 07:54 PM // 19:54
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#235
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Krytan Explorer
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[build prof=Monk/Mesmer][Cry of Pain][Arcane Echo][Echo][Mind Wrack][Smite Condition][Castigation Signet][Balthazar's Aura][Auspicious Incantation][/build]
Would this work as a cryway? there are way too many monks in Umbral, hard to get a team.
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Sep 09, 2008, 05:04 AM // 05:04
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#236
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Jungle Guide
Join Date: Jun 2006
Location: Holland
Guild: [Uni]
Profession: Mo/
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aura makes the group flee, so better not bring that,
it's also good to just bring a PS, not realy needed but if the monk doesn't use it correctly it would be nice if you have another.
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Sep 09, 2008, 06:50 PM // 18:50
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#237
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Krytan Explorer
Join Date: Dec 2007
Location: My Computer
Guild: Band Of The H A W K
Profession: P/Mo
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Also, if running any AoE holy damage, make sure that the monk has PS on the runner before you use it ... If there are a few minions on the perma, he could be in for quite a Death Nova spike
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Sep 09, 2008, 10:28 PM // 22:28
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#238
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Dual VS drop
This was a total shock for me. See the image:
One was R9, other was R12. Made me really happy
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Sep 10, 2008, 03:44 AM // 03:44
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#239
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by mage767
This was a total shock for me. See the image:
One was R9, other was R12. Made me really happy
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I hope you bought a lottery ticket that day. Uneffinbelievable!
On another note. Prices are gonna nose dive. (not that I care) Regardless of how low the drop rate is. The sheer volume of people doing this run is monstrous. Anyone who wishes to get one only needs to do this run. It's a matter of "when" they will get 1 not "if" they will get one. Anyone with enough patience will eventually get 1. You could run it once and get a VS to drop or you can run it a 100 times and get 1. Considering the run is short it's not really a problem how many runs it takes. Unless you are the Perma running you only have 1-3 minutes worth of work to do each run anyways.
Last edited by byteme!; Sep 10, 2008 at 03:53 AM // 03:53..
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Sep 10, 2008, 02:27 PM // 14:27
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#240
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Frost Gate Guardian
Join Date: Mar 2006
Profession: W/Mo
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300+ runs and not one vs yet, only decent drop has been a pyro axe. Still not all bad news another 20 onyxs and diamonds and i can make all the weapons for my HoM.
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